In a bewildering tragedy, an enemy NPC has been thrust into a perilous coma after a bludgeoning from the protagonist, confusing sources who assumed NPCs simply awoke later on with a mild headache.
The incident unfolded during a “non-lethal” mission, where players are tasked with incapacitating enemies without killing them, lest they be hit with an irritating mission failure prompt. The NPC, famed for his singular line about “pesky bugs” and a remarkable inability to perceive approaching footsteps, now lies in a pixelated coma, with no clear path to awakening.
Medical professionals within the game express both concern and confusion regarding the NPC’s dire situation.
Doctor One, an in-game medical expert, remarked, “This is uncharted territory. NPCs are designed to awaken, slightly bewildered, attributing their sudden unconsciousness and bloody cranium to anything but a protagonist’s interference. This NPC, despite donning a helmet at the time they were attacked, is inexplicably oscillating between unconsciousness and a fatal state. Unfortunately for this NPC my capabilities are limited by my coding, which only allows me to stand here holding a clipboard while randomly uttering, ‘Hmm.’ In fact, I’m not entirely sure how we’re having this conversation. Hmm.”
This incident has ignited a fervor among the gaming community, prompting players to champion NPC rights and scrutinize the moral responsibility of developers to ensure non-lethal takedowns remain non-lethal.
“Why walk around on your knees throughout a whole mission, painstakingly avoiding detection, if the result is the same as a bullet-riddled corpse? I shouldn’t have to worry over the oxygen supply in a body-stuffed box. Players like me demand developers ensure non-lethal means are genuinely non-lethal and that in-game consumables cater to gluten-free and vegan preferences.”
As of now, player one anxiously awaits updates on the NPC’s condition, aware that a tragic outcome means doing the whole damn mission over again.